"Yes, Duriel, I was in fact looking for him, but now that I've found you, that's probably not happening" - you'll come to think in fear, as you're being one-shot by this unfriendliest of unfriendly foes. This abomination will very likely cause terror and even physical fear, when it so startlingly jumps on you from the shadows, leaving you alone in sheer shock. Speaking of surprises, certainly one of the most unpleasant ones ever, in any action RPG, is Duriel, the Act 2 Boss. The experience you get while playing this game is thrill-filled and always exciting, and with the many surprises, this game was, and still is, worth replaying multiple times. No, there was no "trifecta" of attack speed, crit hit chance and crit hit damage for all classes, like in some other game I won't even mention. It had 5 playable classes (7 with the expansion), and all of them were completely different worlds when compared to one another. What was merely scratched with the original, this game expanded on, all while never losing it's focus. (SPOILERS IF YOU HAVEN'T PLAYED THESE GAMES, DUH!!!)īeing the unhindered-by-time masterpiece that it is, Diablo 2 brought a lot of fresh ideas to the table, alongside it's deep and engaging skill-tree system. Of course, it's all just wishful thinking now. Does that makes sense? Well, assuming that medicine will one day very likely come up with a procedure that will be able to remove specific memories of our RAM (so to speak), it can make a lot of sense, indeed. And there are times when a boss is so well designed, thematically and virtually, that it is the first thing you'll think about when you think of that game, henceforth.Ĭertainly, there are boss battles who I'd love to experience freshly again, just to sense the excitement of slowly understanding how to defeat them again, for the first time. There are times when video games are considered as good as their weakest boss battle. Many a time you will stumble upon such "immovable objects", often when least expected, and you'll need to simply convince the game that you're the "unstoppable force", and strike just as hard back.īut, surprisingly, boss battles are often the defining moments that bring you closer with the game, rather than push you away. Boss battles are those infamously devious parts of video games, when one's progress is put to the question of his/her's ability to surmount this newly-presented obstacle.
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